The barkeep I hadn't invented yet
A soft launch for Scout, an AI co-dungeon-master for long tabletop campaigns, and why it will never speak to the players.

A soft launch for Scout, an AI co-dungeon-master for long tabletop campaigns, and why it will never speak to the players.

A model in an internal evaluation did something nobody asked it to do, and the interesting part is what that does and does not prove.

Building an AI dungeon master to test a Go chat client, and the bug that kept resurrecting a goblin the player had definitively killed.

Build an AI dungeon master in Go: keep the model to prose only by putting the rules in the system prompt and the mechanics in typed tool calls.
